Noah Gabriel. Diberdayakan oleh Blogger.
Kamis, 25 November 2010

Halo 3: ODST (formerly known as Halo 3: Recon) is a first-person shooter video game developed by Bungie for the Xbox 360. Halo 3: ODST was released worldwide on September 22nd, 2009, at 12:00 midnight. The game is a prologue to Halo 3, which fills in the details of what happened in southeastern Kenya from Halo 2 to Halo 3.
An official five-part prequel comic, Helljumper, was released in the months leading up to and after the release of ODST, starting in July, and ending in November . An Xbox LIVE invitation to the Multiplayer Beta of Halo: Reach , announced at E3 2009, was included with ODST, and ran from May 3, 2010 through May 20, 2010.


Gameplay

ODST has the main protagonist, The Rookie, searching for beacons across the city of New Mombasa. It is up to the player on how to get to any specific location, and in any order, giving a very open-world feeling to the game; something for which the main trilogy has been criticized for, due to its linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates (Buck, Dare, Dutch, Romeo, and Mickey).Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of Halo.
Due to the fact that you are playing as an Orbital Drop Shock Trooper, you do not use the motion tracker or the shielding featured in the MJOLNIR Battle Armor suit, instead using the more traditional health bar/medkit system. The Rookie and his squadmates are not able to dual-wield weapons, such as the M7/Caseless Submachine Gun and the Type-25 Directed Energy Rifle. They also cannot use equipment.
On the other hand, the player receives a helmet-integrated data management system known as the Visual Intelligence System, Reconnaissance (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the M7S Submachine Gun and the M6C/SOCOM, which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type.
As stated by Bungie in the January 23rd Weekly Update, the Sangheili do not appear as enemies in ODST. Although, several groups of Sangheili corpses are found throughout the campaign, apparently killed by Brutes. By December 2008, the game was "representational", meaning that players could experience the game from start to finish, albeit in an unfinished state. The entire Bungie staff was pulled from other duties to play through the game and offer feedback. Among the unfinished elements was the lack of finished dialogue delivered by voice actors; storywriter Joseph Staten filled in placeholder audio. Bungie's audio director Martin O'Donnell contributes music for ODST, as he has done for the previous Halo games. Due to ODST's shift to a new protagonist, O'Donnell created new music that was a homage to Halo, though was taken in a new direction.

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